One keep, eight roads
Each player holds a road. Creep packs march every 15 seconds; timed waves hit the gates every 240 seconds, with a warning just before.
An original hero siege game · in development
One keep. Eight roads. Thirty heroes. Hold the line.
Pick a hero, defend the keep against wave after wave, buy your power with every kill, then break out and take the fight to the bosses.
Siege Party is an isometric hero siege game. Every fifteen seconds each open road sends a pack of dark creeps toward your keep, and every four minutes a timed wave breaks through one of the four gates. You get five seconds of warning.
Kills pay gold and experience. Spend it on tomes and potions from the merchants, artefacts at the castle and repairs for the keep. Then go on the offensive: break the eight necropolises and the two cold towers, survive the Final Wave and step through the teleport to face seven bosses.

31 hero designs: thirty playable kits, each with five learnable skills and a level-20 power. The last card is the level-20 form of the Boltrunner.


































Each player holds a road. Creep packs march every 15 seconds; timed waves hit the gates every 240 seconds, with a warning just before.
Gold from every kill goes into tomes, potions, artefacts and keep repairs. Special events can turn a quiet minute into a payday.
After waves 3, 6, 9 and 12 and after every boss, pick one of three boons: more damage, more health, haste, a keep that mends itself, sharper towers. One reroll per run.
Defending is only half of it. Break the necropolises and cold towers, hold the Final Wave, then take the teleport to fight seven bosses.
Extreme has four levels and adds its own dark heroes, dragon flights and assassin strikes on top of the normal waves.
Play together, one road each. If you drop and rejoin under the same name, you get back your hero, your gold and your boons.
A run is a seed plus its commands. Games can be recorded and replayed exactly, so every bug report is a replay.
Injuries show as health drops. Poison, burn, frost, stun and silence are all visible on the unit, so you can read a fight at a glance.

Internal, signed macOS development build. Not publicly available yet.
Planned. Not released.
Planned. Not released.
Now in progress: animation polish for the first three heroes (walk cycles, weapon grip, movement at speed) and in-game panels for the shop, boons and hero selection. There is no release date yet.